- RotateNoneFlipNone: Nothing would happen
- Rotate90FlipNone: The picture is rotated at 90° clockwise. As a
result, after calling the method with this member, what is on the left of
the original picture would be positioned in the top section of the picture.
Here is an example:
| Original |
|
After Calling the Method |
 |
=> |
 |
Notice that, after the method has been
called, the person is still holding the remote control with his right
hand. Here is an example:
System::Void Mirror_Paint(System::Object ^ sender,
System::Windows::Forms::PaintEventArgs ^ e)
{
Bitmap ^ bmpPicture = gcnew Bitmap(L"person1.gif");
bmpPicture->RotateFlip(RotateFlipType::Rotate90FlipNone);
e->Graphics->DrawImage(bmpPicture, 10, 10);
}
|
- Rotate180FlipNone: The picture is rotated at 90° clockwise twice.
This means that the picture is first rotated at 90°, then rotated again at
90°. As a result, after calling the method with this member, what is on the
left of the original picture would be positioned in the right section but
what is on the top would be positioned to the bottom of the picture. Here is
an example:
| Original |
 |
| After Calling the Method |
 |
|
|
Notice that, after the method has been
called, the person is still holding the remote control with his right
hand. As a result, the remote control is on opposite sites of the
pictures, indicating that it is the same hand.
You can get the same result by calling the method twice with the Rotate90FlipNone
member each time:
System::Void Mirror_Paint(System::Object ^ sender,
System::Windows::Forms::PaintEventArgs ^ e)
{
Bitmap ^ bmpPicture = gcnew Bitmap(L"person1.gif");
bmpPicture->RotateFlip(RotateFlipType::Rotate90FlipNone);
bmpPicture->RotateFlip(RotateFlipType::Rotate90FlipNone);
e->Graphics->DrawImage(bmpPicture, 10, 10);
}
|
- Rotate270FlipNone: The picture is rotated at 90° clockwise three
times. This means that the picture is first rotated at 90°, then rotated
again at 90°, and then rotated again at 90°. Here is an example:
| Original |
|
After Calling the Method |
 |
=> |
 |
Notice that, after the method has been
called, the person is still holding the remote control with his right
hand.
You can get the same result by calling the method three times with the
Rotate90FlipNone member each time:
System::Void Mirror_Paint(System::Object ^ sender,
System::Windows::Forms::PaintEventArgs ^ e)
{
Bitmap ^ bmpPicture = gcnew Bitmap(L"person1.gif");
bmpPicture->RotateFlip(RotateFlipType::Rotate90FlipNone);
bmpPicture->RotateFlip(RotateFlipType::Rotate90FlipNone);
bmpPicture->RotateFlip(RotateFlipType::Rotate90FlipNone);
e->Graphics->DrawImage(bmpPicture, 10, 10);
}
|
- Rotate180FlipXY: No real change. Actually, the picture is rotated
at 90° four times and then gets back to its original orientation and
position:
| Original |
 |
| After Calling the Method |
 |
- Rotate90FlipX: The picture is mirrored, then rotated at 90°
counterclockwise (or rotated at 90° counterclockwise then mirrored):
| Original |
|
After Calling the Method |
 |
=> |
 |
| Notice that, after the method has been
called, the person is now holding the remote control with his left
hand |
- Rotate180FlipX: The picture is mirrored, then rotated at 90°
counterclockwise twice (or rotated at 90° counterclockwise twice then
mirrored):
| Original |
 |
| After Calling the Method |
 |
| Notice that, after the method has been
called, the person is now holding the remote control with his left
hand. As a consequence, the remote control is on the same side of the
screen on both pictures (compare with Rotate180FlipNone) |
- Rotate270FlipX: The picture is mirrored, then rotated at 90°
counterclockwise three times (or rotated at 90° counterclockwise three
times then mirrored):
| Original |
|
After Calling the Method |
 |
=> |
 |
| Notice that, after the method has been
called, the person is now holding the remote control with his left
hand |
- Rotate90FlipY: Produces the same result as Rotate270FlipX
- Rotate270FlipY: Produces the same result as Rotate90FlipX
- Rotate90FlipXY: Produces the same result as Rotate270FlipNone
- Rotate270FlipXY: Produces the same result as Rotate90FlipNone
- RotateNoneFlipXY: Produces the same result as Rotate180FlipNone
|
|